Publications

MacCallum-Stewart, E, Wearn, N, (2017). Enjoy! Façade Time Moonlit Dreamscapes, or “How we learned to use a boathook”. Adventures in Hidden Objects Games, Chapter 1. In DiGRAUK 2017. Media City UK, 5/5/2017 (Abstract)

Mathews, C.C. & Wearn, N, 2016. How Are Modern Video Games Marketed?. The Computer Games Journal, 5, 23-37.

Panel – Rewards and Motivations in Game Jams
Aug 2, 2016
DIGRA/FDG 2016: THE FIRST INTERNATIONAL JOINT CONFERENCE OF DIGRA AND FDG

Ethos of location and its implication to the motivators of Global Games Jam participants
Mar 13, 2016
International Conference of Game Jams, Hackathons and Game Creation Events (ICGJ 2016)

Introduction to Games Design
Jan 2015
SYLLABUS

A New Technology Incubator Space in Stoke-On-Trent Feasibility Study
Oct 2, 2014
Staffordshire University / BitJam

Creativity in Ludoliteracy, Games Development and Games Studies in the UK
Sep 23, 2014
BERA 2014

Contextualising nonattendance of eligible students to Global Game Jam locations
Apr 6, 2014
Foundations of Digital Games 2014

Three Corners of Reward in Computer Games
May 2013
8th International Conference on the Foundations of Digital Games

Gamification of Smart Meter Home Display Units Using Targeted Reward Mechanics
ICA Game Studies Interest Group 2013 Pre-Conference

Viral or Social Friends? : “I want to build relationships while playing a game. I want to meet real people.”
Paper presented at the annual meeting of the BEA, Las Vegas Hilton, Las Vegas, NV, Apr 15, 2012