Projects

LIVE BRAIN-COMPUTER CINEMA PERFORMANCE

Aim
A Live Brain-Computer Cinema Performance is a new type of interactive performative work combining live cinema and the use of Brain-Computer Interfaces (BCIs). This research project has enabled so far the simultaneous multi-brain interaction of one performer and two audience members using Electroencephalography (EEG)-based BCIs in the context of live cinema and mixed-media performances.

Methods
Human-Computer Interaction, Psychology, Electroencephalography (EEG), Brain Computer Interfaces (BCIs), EEG Analysis, EEG Signal Processing, Experimental Neuroscience, MAX/MSP, Interactive Media, Audience Participation, Live Cinema, Mixed-Media, Interactive Storytelling.

Awards & Support
Top-Ranked LABS Abstracts 2017 (Leonardo, MIT Press)
NEON Organization 2014-2015 Grant for Performance Production
MyndPlay

Peer-Reviewed Publications & Conference Presentations
– Zioga, P. (2019) From Neurocinematics to Live Brain-Computer Cinema: Audience Research, Co-Authorship and Film Form. In: ECREA Film Studies Section conference ‘Research Methods in Film Studies: Challenges and Opportunities’. Ghent, Belgium, 18-19 October 2019.
– Zioga, P. (2018) Live Brain-Computer Cinema Performance
. Leonardo. 51(5): 531. doi: 10.1162/leon_a_01671
– Zioga, P., Pollick, F., Ma, M., Chapman, P. and Stefanov, K. (2018) “Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction. Front. Neurosci. 12:191. doi: 10.3389/fnins.2018.00191
– Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2016) Enheduanna – A Manifesto of Falling: first demonstration of a Live Brain-Computer Cinema Performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity. 28 (2): 103-122. ISSN 1462-6268. doi: 10.1080/14626268.2016.1260593
– Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2015) A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces. In: Göbel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M.F., Wiemeyer, J., Wendel, V. (Eds.) (2015) Serious Games First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings. Lecture Notes in Computer Science series, LNCS 9090. Springer-Verlag Berlin Heidelberg, Germany: 103-113. doi: 10.1007/978-3-319-19126-3_9
– Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2014) A Wireless Future: performance art, interaction and the brain-computer interfaces. In: Sa A., Carvalhais M., McLean A. (Eds.) (2015) Proceedings of ICLI 2014 – INTER-FACE: International Conference on Live Interfaces, 19-23 November 2014, Lisbon, Portugal. Porto University, CECL & CESEM (NOVA University), MITPL (University of Sussex): 220-230. ISBN: 978-989-746-060-9.

Creative Outputs
– Zioga, P. and Katsinavaki, A. (2015) ‘Enheduanna – A Manifesto of Falling’ Live Brain-Computer Cinema Performance. Polina Zioga. dir. CCA: Centre for Contemporary Arts, Glasgow, UK. First Performance: 29 July 2015.

Lectures & Talks
– Zioga, P. (2018) Multi-Brain BCI Interaction for Live Cinema: Performer and Audience Participation, Cognition and Emotional Engagement. University of Nottingham, Mixed Reality Lab, 15 June 2018.
– Zioga, P. (2016) Art, Science and The Brain: A Personal Perspective. Royal Conservatoire of Scotland, Exchange Talks Programme, Fyfe Lecture Theatre, 7 November 2016.
– Zioga, P. (2016) Is It Art or Is It Science? A Journey Inside the Brain. Glasgow School of Art, BA (Hons) Interaction Design, Barnes Building Lecture Theatre, 23 February 2016.
– Zioga, P. (2015) Real-Time Passive Multi-Brain Interaction in “Enheduanna – A Manifesto of Falling” Live Brain-Computer Cinema Performance. University of Glasgow, School of Psychology, Perception Action Cognition Lab, 13 November 2015.
– Zioga, P. (2014) The use of brain-computer interfaces and application development in real-time audio-visual performances. Glasgow School of Art, Digital Design Studio, 10 April 2014.

Press Articles & Interviews
– Zioga, P. (2019) Culture Crossover: Interactive Filmmaking Lab adds immersion to movies. Interview with Polina Zioga. Interviewed by T. Macaulay for TechWorld, 27 September.
– Zioga, P.
and Schwartz, D. (2018) Will mind-controlled films change cinema? Chips with Everything podcast. Interviewed by Jordan Erica Webber and produced by Danielle Stephens for The Guardian, 27 July.
– Zioga, P. (2018) New research shows how brain-computer interaction is changing cinema. The Conversation.

Recent Posts

Autumn 2019

As we bid farewell to the Autumn, all eyes at the Interactive Filmmaking Lab are focused on the new project we are about to launch publicly, but we also take a look back at some of the key moments during the past few months.


In September, TechWorld featured our work on projects that go beyond the passive viewing of a two-dimensional screen:

Contemporary neuroscientists believe that human brain activity is continuous and transient. The Interactive Filmmaking Lab has taken this theory from the lab to the cinema.

You can read the article here.


In October, Dr Polina Zioga presented her latest research on Neurocinematics and Live Brain-Computer Cinema at the ECREA Film Studies Conference 2019 ‘Research Methods in Film Studies: Challenges and Opportunities’:

From Neurocinematics to Live Brain-Computer Cinema: Audience Research, Co-Authorship and Film Form

Zioga, P. (2019) ‘From Neurocinematics to Live Brain-Computer Cinema: Audience Research, Co-Authorship and Film Form’. In: ECREA Film Studies Section conference ‘Research Methods in Film Studies: Challenges and Opportunities’. Ghent, Belgium, 18-19 October 2019.

The abstract and more information can be found here.


Last but not least, we are excited to announce that we have four new lab members!

Dr Dave Payling is Associate Professor in Electronic Music at Staffordshire University. His research is centred on audio-visual composition and the intersection between visual music and electronic music composition. He works mainly with abstract visual and sound materials and explores the relationships that develop when they are combined. He is Senior Fellow of the Higher Education Academy (SFHEA), Member of the Institute of Engineering and Technology (MIET), and the ‘From the Floor’ section editor of Dancecult: Journal of Electronic Dance Music Culture.

Richard Harper is Lecturer in Games and Visual Effects at Staffordshire University. His is a Visual Media Specialist, with expertise on Virtual Reality (VR) and Motion Capture, among others. His current research focuses on close-range Photogrammetry for scene reconstruction and the use of VR for presenting real-world assets and environments, in the context of archaeological archival and preservation.

Conor-Jack Molloy is Technical Specialist in Games and Visual Effects at Staffordshire University, with expertise on Motion Capture, Rigging and Skinning for Character Animation.

Ethan Williamson is our latest Final Year Student studying on the BSc (Hons) Film Production Technology course. He is a talented videographer, photographer, editor and production assistant.

Stay tuned, as we are about to announce our new project soon!

  1. International Recognition for the Interactive Filmmaking Lab Leave a Reply
  2. New GTA-PhD Scholarship! Leave a Reply
  3. GradEX19 Leave a Reply
  4. We are celebrating – Happy Birthday 🎂 & Happy Holidays 🎄! Leave a Reply
  5. ‘Will mind-controlled films change cinema?’ Chips with Everything – The Guardian podcast Leave a Reply
  6. Dr Polina Zioga at the Mixed Reality Laboratory (University of Nottingham) Leave a Reply
  7. ‘New research shows how brain-computer interaction is changing cinema’ Leave a Reply
  8. New Open Access Original Research article in Frontiers in Neuroscience, Special Issue ‘Futuristic Neural Prostheses’ Leave a Reply
  9. Daniel Hopkins in Stryx (Birmingham) Leave a Reply