Students can experience Staffordshire University Library’s resources using ThingLink

In this blog post, Academic Librarian and Skills Tutor Jodie Heap, of Staffordshire University’s Student & Academic Services department, shares how she has been working to enhance students’ understanding of information sources with ThingLink‘s 360-degree imaging tools. If you’re interested in using ThingLink in your own work, email the TILE Hub (TILEhub@staffs.ac.uk) to enquire about an account.

Enhancing student understanding of information sources with ThingLink’s 360-degree images

In today’s digital age, information is at our fingertips, but the challenge lies in deciphering and comprehending the vast array of sources available. At the Staffordshire University Library we strive to equip students with the skills needed to critically analyse and contextualise information. ThingLink is a powerful tool that leverages 360-degree capabilities to support students in understanding information sources more comprehensively. In this blog post, I’ll explore how ThingLink’s innovative approach can be a game-changer in education.

ThingLink: an overview

ThingLink is an interactive media platform that lets users create engaging visual experiences by adding interactive elements to images and videos. With its user-friendly interface, educators can seamlessly integrate text, images, videos, links, and other media directly into 360-degree images. This functionality transforms static images into dynamic, interactive learning tools that engage students on a deeper level.

Scaffolding understanding with 360-degree images

Imagine teaching information sources from afar by transporting students to real library sites, exploring the ambiance of the library as if they were truly there.

A still image from the Library's thinglink showing a person sat at a desk in the Library Core building surrounded by shelves of books, screens and small, circular, clickable hotspot tags.

This is the potential that ThingLink offers in the classroom. By embedding hotspots within 360-degree images, it is possible to provide contextual information, explanations, and additional resources that enhance students’ understanding.

A still image from the Library's thinglink showing a person sat at a desk in the Library Core building surrounded by shelves of books, screens and small, circular, clickable hotspot tags. One of the tags is open in a rectangular window in the centre of the screen with an image reading "hello" on the left and some text on the right.

The power of contextual understanding

Understanding information goes beyond merely reading words on a page. It involves grasping the context, background, and nuances that shape the meaning of the content. This is where 360-degree images come into play. The immersive images used provide a view of the Library Core building at Staffordshire’s Leek Road campus, allowing students to explore the environment and uncover hidden details. ThingLink takes this concept a step further by enabling educators to embed interactive hotspots within these images.

The Digital Library is often hard for users to visualise and to contextualise. By using the physical elements of the Library’s resources, it is possible to scaffold students’ understanding of equivalent digital products and further introduce resources which exist exclusively as digital products.

Check out the embedded product within the Library’s Animation & VFX Subject Guide through the following link: https://libguides.staffs.ac.uk/c.php?g=694356&p=4982323

A screenshot of the Library web page titled "Animation & VFX Subject Guide 2022", with the embedded "ThingLink Library Core" taking up most of the right side of the screen. The landing image for this shows library shelves and numbered circular hotspot tags.

With the University’s growing interest and commitment to immersive programs it is also worth noting that the ThingLink product can be used in VR headsets.

Closing thoughts

In a world where information is abundant and diverse, the ability to understand, contextualise, and critically analyse sources is a vital skill. ThingLink’s use of 360-degree images and interactive hotspots offers a transformative way to enhance student engagement, understanding, and retention. By immersing students in dynamic, multimedia-rich environments, it is possible to foster a deeper connection between learners and the subjects they study. As we continue to explore innovative approaches to education, ThingLink stands out as a tool that empowers both educators and students on the journey of knowledge discovery.

The Library department is constantly innovating and working with the TILE team to embed new technologies, which helps both students and staff to understand the resources and support available to them from the Library. Massive thanks to the TILE team for their ongoing innovation and support!

Immersive teaching for the Institute of Policing

TILE Hub’s George Hill (Online Distance Learning Designer) and Robin Ray (Digital Curriculum Designer) were recently invited by Institute of Policing (IoP) lecturer Karen Pirrie to talk about interactive teaching and learning software.

Karen and her IoP colleagues are in the process of updating their curriculum to adapt to the needs of their learners. These are police recruits across our partnered forces (Staffordshire, Warwickshire and West Mercia Police) who may begin their studies with Staffordshire University at different points throughout the year. They want to engage these recruits – who are keen to get started on the practical aspects of policing right away – with authentic and immersive digital content, to make sure they are actively learning the essential knowledge and skills for the job.

Here’s an overview of some of the tools that TILE recommended, with examples of how they could be used for delivery on the Policing Education Qualifications Framework (PEQF) programmes.

ThingLink

ThingLink allows you to combine images, video, audio and text to turn your teaching content into a much more immersive experience. It’s quick and intuitive to use – just upload a photo (including 360-degree images) or video and add hotspot tags for the user to click or tap to open up some text, audio or video relating to one part of the image. There’s also a “scenario builder” that lets you branch media into different learning pathways so the user can choose their own route.

Karen has already developed a virtual ThingLink tour to give paramedic students an immersive experience at Staffordshire University’s Crime Scene House. Using images taken from the inside and outside of the building, clickable hotspot tags were added at every point of interest. Learners can effectively walk around and look at them as if they were there – and read more detail about each hotspot.

This sort of tour could be used for formative assessment as well as content delivery – by asking learners to add their own tags to a ‘crime scene’ and share their thoughts about each hotspot in text or audio.

Decision making is a vital skill for policing students, and ThingLink’s scenario builder can help with actively developing that skill. For example, video or audio incident role plays could be recorded, with learners having to choose what to do next at key points, as if they were responding to a real incident. Depending on what they choose, another video or audio recording would open to show how the consequences of that decision might play out.

ThingLink encourages active rather than passive learning, and you can monitor how students are engaging with the content by looking at the engagement statistics on everything you share. You can drill down into the data and see how many people have clicked on each hotspot, or the amount of time they spent watching a video clip, so you can check how your content is being used and make changes if needed.

Wooclap

Where ThingLink helps engagement with asynchronous learning content, Wooclap is designed for live interaction with synchronous lectures, whether your students are sat in front of you in a lecture theatre or watching a live stream from home.

You can upload your lecture slides to Wooclap and embed questions and polls throughout the content. There’s a huge variety of question types you can include, from the basic multiple choice and “word cloud” questions to “fill in the blanks” and “label the image”. When you present your question-enhanced slides through Wooclap, whoever is watching can scan a QR code or access the event through a URL on their own devices and answer the questions as and when they are presented. As it links to an open website there should be no issues with institutional access either – anyone with internet access can join in, and it can comfortably be shared with up to 500 people at a time. You’ll be able to see how many people are actively engaging, and see and display their answers for immediate assessment for learning. If you want to make sure people are paying attention, you could add a “Spin the Wheel” slide to choose someone in your audience at random to respond to a question.

A potentially useful question type for policing is “Find on Image” – where a photo of, say, a potential crime scene would appear on the viewers’ devices, and they could be asked to click or tap on the important part of the image. This makes the learning immediately relevant and authentic, rather than simply testing their comprehension of the content on the slides.

As with ThinkLink, you can use Wooclap’s built-in analytics to monitor engagement, with the aim of improving it. It could be especially powerful as a tool in hybrid sessions to give all learners the same experience, whether they’re with you in person or online. Everyone responds to the same questions in the same way, which can foster a better sense of belonging for remote learners, and allows the lecturer to check everyone’s understanding and deal with any misconceptions as they arise.

Virti

Virti is a powerful simulation tool, designed specifically for vocational training. It takes a bit more setting up than either ThinkLink or Wooclap, but it can be used to immerse learners safely in real world scenarios before they have to encounter them in their work. Staffordshire’s School of Health, Science and Wellbeing already use Virti for healthcare simulations, and there is obvious potential for the IoP to use the software too.

TILE demonstrated two different features of Virti – programmable “virtual humans”, and recorded video simulations.

The animated virtual humans can be used for interactive role play, by programming them to react in certain ways (either by giving them a script of different responses, or letting generative AI do the work – see below). Learners could navigate conversations with a virtual crime suspect, witness or victim by choosing from a range of different responses.

Similarly to ThingLink, Virti can also be used with uploaded videos, to present learners with recordings of real humans acting out different scenarios, with decisions to be made at key points. For example, a day of filming (perhaps in conjunction with drama and production students in Staffordshire’s School of Digital, Technologies and Arts) could lead to an immersive virtual experience for policing students, delivered safely through their screen (or even a virtual reality headset).

Like ThingLink and Wooclap, Virti has engagement analytics so you can see who is accessing the simulations, and how they’re being used.

Using Generative AI for Assessment

Although there are many concerns around generative artificial intelligence (AI) being used inappropriately in assessment, there is also huge potential for using it deliberately, consciously and ethically to assess learner’s understanding and skills.

Text-based generative AI models work by predicting answers in text to a given prompt, drawing on a very large set of data. This means that a tool such as ChatGPT could be given a ‘persona’ (e.g. a witness to a crime) and asked to respond as if they were writing from that perspective. This script could form the basis of a role play, or a piece of text for a policing recruit to analyse and discuss.

Designing assessment tasks around critiquing the outputs of generative AI is another way of encouraging students to consider both its benefits in the workplace and its limitations. For example, ChatGPT could be asked to write a press release for a fictional incident – and learners could be asked to discuss the strengths and weaknesses of the generated text, to demonstrate their understanding.

Try it for yourself

If you’re feeling inspired to use any of these tools for your own teaching at Staffordshire University, just send a quick email to the TILE Hub (TILEhub@staffs.ac.uk) letting us know what you’re interested in, and we’ll get you set up with an account.