Peer Learning Approach

This approach includes reciprocal teaching, peer assessment and pair-work where the emphasis is on students teaching each other and giving feedback. Erik Mazur talks here about the development of the peer-instruction approach that includes students watching videos prior to class; completing MCQs in class; peer review of responses; repeat of MCQ and tutor feedback:

Example:

The ideas for technology enhanced learning activities below use a range of tools and are based on the Best Practice Principles.

Digital Feedback

Students want more feedback, and tutors want feedback on how students are learning. Technology can enhance feedback in a variety of ways, here are some suggestions:

  1. Take pictures in class or use the Kapp board to save and upload classroom group or individual work and give feedback in Blackboard.
  2. Student reflect on their feedback in an online journal in Blackboard, saying how they will use it to improve learning.
  3. Students can engage with feedback in an online discussion forum.
  4. Feedback can be given via audio or video.
  5. Feedback can be obtained through students participating in an online simulation or real-world activity.
  6. Students can give peer feedback in Blackboard using peer-assessment tool
  7. Students can complete online formative and self-diagnostic tests in Blackboard with immediate automated feedback.

Adapted from HEA 10 ideas for enhancing feedback with technology

Activities using Smart Kapp Boards

Active Induction

Guided Exploration

Facilitated Investigation

Self-organised Learner

Tutor presents, saves and shares notes from board Student groups present, save and share group work outputs Students access prepared notes for revision via VLE Students create, save and share learning materials for peers

Best Practice Model template

Best Practice Model for Electronic Voting System

  • Introduction and resources for using voting systems in interactive lectures here
  • Suggested learning activities for e-supported, blended and distance learning (see the Delivery Patterns page for full details) that are mapped to the principles are below.

Active Induction

Guided Exploration

Facilitated Investigation

Self-organised Learner

 Tutor creates induction quizzes for voting  Tutor uses student-generated issues as options for voting  Students create MCQ for peers  Students plan and design multiple-choice quiz to deliver to group
 Students respond to poll in class on induction topic  Students discuss answers to tutor’s questions in groups  Students reflect on issues and solution options  Students use output from choice to reflect on own learning
 Students respond to poll in class on content topic  MCQ’s based on familiar scenarios/case studies  EVS used to gather course feedback  Students use EVS to gather data for own research/learning
Students work in groups to respond to socialisation poll Compare and contrast questions based on familiar scenarios/case studies Students plan/deliver assessment/feedback to criteria Students use EVS in external contexts e.g. conference/meetings to gather data for research/ learning
Students discuss in pairs before agreeing option to vote on Questions designed to reveal common student misconceptions EVS used for assessment Students design assessment task and criteria
Students see instant feedback following poll EVS used by students as ‘clapometer’ to indicate confusion or boredom during lecture
Students answer MCQ using EVS Students create MCQ for EVS based on content/lecture Students share and discuss MCQ for EVS in groups Students plan and design multiple-choice quiz to deliver to group via EVS

Case studies

Activities using Multiple Choice Questions

  • MCQ’s can be used to check prior learning, challenge and to revise learning.
  • Tools for MCQ’s include Blackboard, Nearpod and Socrative
  • Suggested learning activities that are mapped to the Best Practice Principles are below.

Active Induction

Guided Exploration

Facilitated Investigation

Self-organised Learner

Student accesses all assessment information (titles, dates, instructions etc) via ‘Assessment Area’ in VLE Students review and select (if available) assessment choices or options. Students submit digital assessments through tools specified Students access feedback via ‘My Grades’ and use to reflect on learning
Students access and review feedback Students use feedback to inform learning and reflect  Students assess own and others’ work against rubrics and give feedback Students design own assessments based on learning plans
Complete MCQ on pre-requisite content  Completes MCQ on new content Students prepares MCQ for peers linked to assessment criteria Tutor reviews student-generated MCQ and selects/edits for students to complete

Assessment and Feedback Resources

Activities using Discussion Forums

  • Consider how a face-to-face group discussion might differ from an online one with these notes. Create challenging, engaging discussion questions, debates and activities using a critical thinking framework
  • Assess online discussions using the recommendations and rubrics suggested in these notes
  • Tools for discussion forums include Blackboard and Voicethread
  • Suggested learning activities that are mapped to the Best Practice Principles are below.

Active Induction

Guided Exploration

Facilitated Investigation

Self-organised Learner

Participation in informal forums for peer socialisation and induction Participation in informal forums for peer sharing and support Students use group forum to organise group work/ projects Students set up own forums, to plan and support group work/ projects
 Participation in forum set up by tutor Student selects topic/ approach for discussion. Students moderate discussion and provide summary Students invite/ interviews externals
Students review guidelines for effective learning in discussions Participation in discussion of process of learning through discussion Students explore issues in learning in online discussions Peers discuss and reflect on process of learning through discussion
Students review assessment criteria/ rubric for online discussions Tutor comments on content and process and offers feedback against assessment criteria/ rubric Students comment and offer feedback to peers against assessment criteria/ rubric Tutor provides summative assessment against assessment criteria/ rubric
(Delphi) Each student poses question (Delphi) Each student responds to another student’s question (Delphi) Each student comments on another student’s response (Delphi) Students review and reflect on questions, responses and comments
(Debate) Students read stimulus material and post individual statement (Debate) Students work in groups to agree and post a supporting or opposing argument (Debate) Students post responses to arguments (Debate) Students vote and review conclusions
(Role-play) Students read stimulus materials for situation/ problem (Role-play) Students assigned roles and review context and problem (Role-play) Students, in role, post responses to situation/ problem (Role-play) Students contribute final conclusion and reflect
(Muddiest point) Students read material and add question/ comment on their ‘muddiest point’ (Muddiest point) Students read material and other students’ questions and contribute comments
(BOLD) Students post individual question/ reflection or critique on reading (BOLD) Student teams work together to produce team items (e.g., unresolved, re-written individual items) (BOLD) Teams offers peer critique and tutor offers comment/ feedback (BOLD): Participation in extended discussion with summary

Other Models for Online Discussion Activities: