Speaking to the Tamworth Herald, Dr. Bobbie Fletcher, Head of Department for Games and Visual Effects, said that the studio “has eight cameras on a purpose-built rig, and we’ve also invested in a Cara facial motioncapture system too.
“This means that we now have the capability of motion capturing more than one individual, like fight scenes for example, and also capture the person/people’s faces.”
As reporter Sam Jones said of the studio facilities in his own words, he was “rather jealous of current and soon-to-be students who use this for their university projects”.
Staffordshire University was recently host to games design competitions Search for a Star and Rising Star, with games design students from up and down the country attending the event which included informal mentoring sessions, round table discussions, a networking lunch and talks by established industry professionals.
uinque networking oppurtunites for students with many big names in the games industry
This years speakers included Philip & Andrew Oliver, creators of the ‘Dizzy’ series of games and current founders of independent developer Radiant Worlds giving a history of games and their own personal experiences in the industry, as well as Tim Furnish of Sumo Digital Nottingham, and Liz Mercuri of popular game-engine Unity.
The event was not to be missed by those with a passion for games, giving a unique networking oppurtunity and first hand insight from games developers.
In a change from what might usually be expected from a Computer Games Design portfolio of courses a strong strand of analog games design stems through the courses that focus on understanding games ‘BSc (Hons) Computer Gameplay Design and Production’ and ‘BA (Hons) Games Studies’. In the level 5 Module ‘Gameplay Applications’ students have been working on a solo board game design task – cumulating in a Board Game Expo hosted in the Henrion Gallery on April 24th.
The Board Games have been designed with the theme of ‘making something mundane fun’ and all the elements of the design and the production were left up the students, including in some cases commissioning illustration and comic design students to work on the art aspects of the games.
Themes for the games varied greatly but included cleaning kitchens, washing clothes, stocking pound shops, packing for mini breaks, selling ice creams, commuting, commuting in space and infiltrating the food chain with questionable ingredients.
Nia Wearn, the module leader said “it was fantastic event and an excellent showcase of the student’s hard work. Many of the games have been produced to a high level and it was great being in a central place in the university surrounded by people enjoying new games”.
The event was open to the public and number of local board game players came to play and feedback to the students. We were also lucky to have a representative from PlayTest UK (http://www.playtest.co.uk/) attend, giving valuable advice to the students about the validity of the students game in the current marketplace.
“We’ll be running the module again next year so anyone who wants to get involved, or suggest a theme for the students to work on please don’t hesitate to get in touch” – Nia Wearn email@example.com